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Re: Raycasting 3D demo disk
BLuRry wrote:
> Otherwise, I think playability would be more
> easily maintained if you had wider rooms, since the tight corners make
> it a little tricky to move around.
I was confused by the small rooms.. nothing to
distinguish them from one another when the walls
are close...
I copied the layout of my house (3 levels) into the map
editor I made.. then I used the "tile" editor I made to
create my own tiles.. a staircase leading up, tv,
bookshelf, etc.. you can even go up/down stairs, and
end up on the appropriate level (no animation between levels,
it just jumps to where the stairs lead)
anyway.. it took about 10 minutes to make my house once
the editors were finished.. and it ends up being very clear
and easily playable..
as you are designing the map and tiles, you can go to the 3d
demo and view your work..
mess with it and make a few.. it's fun seeing it go together
so quickly.
Rich