[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Raycasting 3D demo disk
- Subject: Re: Raycasting 3D demo disk
- From: aiiadict@gmail.com
- Date: 20 Jan 2007 00:08:20 -0800
- Complaints-to: groups-abuse@google.com
- In-reply-to: <7Skrh.10979$ji1.3237@newssvr12.news.prodigy.net>
- Injection-info: 11g2000cwr.googlegroups.com; posting-host=68.33.221.238; posting-account=wL7QqAwAAADveYas09gsbDvmMNiULH_b
- Newsgroups: comp.sys.apple2, comp.sys.apple2.programmer
- Organization: http://groups.google.com
- References: <7Skrh.10979$ji1.3237@newssvr12.news.prodigy.net>
- User-agent: G2/1.0
- Xref: g2news2.google.com comp.sys.apple2:16574 comp.sys.apple2.programmer:1565
David Schmenk wrote:
> Here for your enjoyment is a technology preview/demonstration of a
> raycasting and rendering algorithm I have developed as part of my Apple
> II 30th birthday-retro-game-just-because-I-can thing.
would be cool if you could add a couple of lines to the beginning of
your
code, and make textures/maps relocatable... IE load them wherever
you want (not in GR screen, your demo code, etc)...
then I could choose somewhere besides $2000 for maps, and still
use the HGR screen for the editor.. no disk accesses to reload
the map after HGR access would speed it up.
Rich