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Re: Raycasting 3D demo disk



David Schmenk wrote:
> Here for your enjoyment is a technology preview/demonstration of a
> raycasting and rendering algorithm I have developed as part of my Apple
> II 30th birthday-retro-game-just-because-I-can thing.

would be cool if you could add a couple of lines to the beginning of
your
code, and make textures/maps relocatable... IE load them wherever
you want (not in GR screen, your demo code, etc)...

then I could choose somewhere besides $2000 for maps, and still
use the HGR screen for the editor.. no disk accesses to reload
the map after HGR access would speed it up.

Rich