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Re: Raycasting 3D demo disk
- Subject: Re: Raycasting 3D demo disk
- From: aiiadict@gmail.com
- Date: 18 Jan 2007 15:54:33 -0800
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David Schmenk wrote:
> Here for your enjoyment is a technology preview/demonstration of a
> raycasting and rendering algorithm I have developed
> Download it, give it a try, let me know what you think. I hope to have
> an actual game to play with a geekly humorous story-line in a few months
> based on this technology.
ideas:
1) half height textures, so you could have tables, countertops, sinks,
etc. they are only 8 cells high, so you can see over the top of them
2) a "see through" color... so you could see through windows into
other rooms.. use one of the colors that are most like another..
3)an "outside" mode.. where you could draw buildings, and they
don't stop at the ceiling, instead they copy the texture to the
next block up, on top of the first tex
4) allow different tex to be exits.. so you could have an "EXIT"
door, as well as "stairs"... when you go up to them, they
RTS to basic.. then basic could look at the coordinates of
the player, and decide where the door or stairs lead.
Rich