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Re: what new 8-bit software / port would you want?
aiiad...@gmail.com wrote:
> BLuRry wrote:
>
> > the simple fact the NES had sprite hardware and the // does not. If
> > you were to convert a game somehow, it would be slooooooow and have
> > very odd-looking colors. Hence, ports are more the name of the game.
>
> replace sprite hardware with fast assembly routines.. convert
> the graphics to have b&W for now... skip the sound...
>
> I'm looking into it... it would be cool to get at least one game
> converted, and use the 6502 game logic directly out of a NES
> ROM...
Wouldn't work -- mainly because of differences in memory usage. E.g.
the NES had timers and other stuff tied to $40xx memory locations. I
suppose you could remap that somehow. Also, a lot of games made use of
the un-official opcodes, which wouldn't work on a 65c02.