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Parallel Zip Drive, One More Time
- Subject: Parallel Zip Drive, One More Time
- From: "Greg Andrzejewski" <pressyourluck85@yahoo.com>
- Date: Mon, 8 Jan 2007 03:33:14 -0500
- Newsgroups: comp.sys.apple2
- Xref: g2news2.google.com comp.sys.apple2:15989
Every so often around here they question "Can I use a parallel zip drive
with an Apple II?" seems to come up. And why shouldn't it? Zip drives can be
had for a song nowadays and most Apple II users have a parallel card. It
seems to me that this would be a cheap and easy way to sneakernet files to
and from a modern PC and could even be used as a mass storage device.
The most commonly given reason why you can't use a parallel zip drive is
that the zip drive requires a bi-directional parallel port. This is simply
not true. The zip drive will happily work with the IBM PCjr's parallel
sidecar and any other unidirectional IBM-style standard parallel port. This
was intriguing enough for me to go ahead and start working on a way to
interface a parallel zip drive using Grappler+ parallel card.
The IBM SPP has additional sense lines not found on any Apple parallel card.
This didn't seem to be a problem, as I could use the pushbutton inputs on
the gameport as the additional signal lines. This is how they solved this
problem on the Amiga, as well. After all, a parallel zip is nothing more
than a SCSI zip drive with a built-in SCSI-to-Parallel converter. You talk
SCSI to it through the parallel port.
Assuming the zip drive operates in "nibble mode," where the signal lines are
read as a nibble back from the device, I started analyzing the opensource
linux driver for the parallel zip. It quickly became apparent that the zip
drive does not operate in nibble mode. Instead, the drive makes use of the
control lines to send data back. The control lines correspond to pins 1, 14,
16, and 17 of the SPP. These lines are bidirectional, either the PC or the
device may assert them. Obviously, these pins cannot use the same TTL
signals as the others. The PC pulling the line high while the device tries
to pull it low isn't a good situation. These lines are, instead, "open
collector" outputs where the two logic values are 0V and high Z. I don't
know how I can duplicate this functionality using hardware commonly found on
an Apple II. There probably is a way, but you might as well just build a
parallel card. Building things is what I wanted to avoid, as PCB etching is
expensive and there are already better solutions out there for the
functionality that this would provide.
But then how do they do it on the Amiga? The answer is that the Amiga has a
bi-directional parallel port. The eight data lines can be used to send a
byte back, so the zip drive can operate as if it's talking to an EPP/ECP
parallel port.
So there you have it, ladies and gentlemen. No use hanging on to those
parallel zip drives, dopesn't look like the Apple II can make much use of
them.
-Greg