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Re: Color fringe hires behavior



BLuRry wrote:
I've been trying to figure out a way to render hires to a double-hires
bitmap, but also taking into account the odd combinations of color
frindges.  See the following example paraphrased from Sather's book
below:

1 hgr2:for a=1 to 3:read c:hcolor=c:read n:for b=1 to n: read x:hplot
x,0 to x,191:next b,a:data
4,3,0,21,42,7,9,62,83,104,125,159,180,220,247,279,3,10,20,41,105,126,161,182,206,233,262,263


I know why it happens, I'm just trying to find the most efficient way
to programatically explain this behavior.  Any takers?

I've never seen a program explain anything.  ;-)

If you mean how can you get exactly the same behavior from a DHR display
that you see from an HGR display, that's pretty straightforward.  The
HGR display is a subset of the DHR display where each HGR pixel is
represented by two DHR pixels.

Instead of thinking about colors and "4-bit color pixels", just think
about the video bits shifted out and the timing of their edges, as if it
were a monochrome display.  NTSC aliasing will take care of creating all
the colors--and their fringes.

For example, each of the seven low bits of an HGR line translates to
two consecutive bits in the DHR line, and the high bit shifts their
position in the DHR line by one DHR bit position.

-michael

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