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Re: Project Collection
Chris,
>> Can you please list your projects which you are interested to
>> participle?
>
> Err... ahh.. sure.. though if it's *my* project, I would hope that I am
> participating in it!
> Or do you want people to choose from *your* project list?
I mean general projects so folks can add their own to the list.
>> 1) Replicated Apple //e and Apple IIgs and general controller card parts
>
> Not sure what you mean. You mean building/designing replica Apple II
> hardware?
> I would if I had the know-how, but right now I don't. I'd like to
> learn, though.
Yes, it does what I mean like Replica I for Apple I. It does the same
for Apple //e and Apple IIgs. If you are willing to give a lot of $$$ to
the Apple Computer, Inc, they may be willing to give you schematic inside
chips. Have a relationship with them into a huge business.
>> 2) Develop to emulate controller card such as RAM Works III, Super Serial
>> Card, Logo / Lego Card, Koala Pad, some general AE cards, third party
>> cards,
>> hard drive cards, SCSI cards, LAN cards, and more. Select one card from
>> a
>> list to emulate inside Apple //e or Apple IIgs.
>
> I haven't done much of this, but if I can figure out how to do it, I
> would probably add emulation for (1) a mouse card, and (2) a clock
> card. AppleWin already emulates the serial card, disk controller and
> hard drive. A parallel (maybe Grappler+?) might be nice, so it would
> use the parallel port on the PC and you could hook up a parallel dot
> matrix printer.
First of all, study each card. Draw schematic. Simulate it into
emulator project to see if it works.
>> 3) Design smaller printed circuit board within built-in motherboard,
>> built-in RAM, built-in slots (like Apple IIgs) into USB for PC. Software
>> is
>> used to display PC VGA monitor while communicating to USB board.
>
> Interesting idea. Above *my* head though.
>
>> 4) Cheaper Apple //e or Apple IIgs laptop than modern Pentium IV / AMD
>> laptop
>
> I've thought about that. It would be nice to have a IIgs laptop. When
> I think of such a thing, I think of something like those older (small)
> Windows CE laptops. Small and light but with pretty much a full-sized
> keyboard. With low power consumption, I wonder if you could get
> something like 10+ hours on a charge. No (real) hard drive, use a CF
> or SD card or something. Need to find the right LCD display for the
> job - small (but not too small), just enough resolution (no more than
> 640x480), and low power usage.
>
> Unfortunately, it's hard to imagine such a thing ever being built. It
> would be a labor of love, with a lot of labor. And a lot of love. And
> more labor.
>
>> 5) Write more 6502 / 65816 software for Apple //e and Apple IIgs.
>
> Now we're talking my level.. Well, I'm doing 6502 stuff now, but I will
> get into 65816 programming when I get a copy of some IIgs programming
> books.
Which software are you developing for 6502?
>> Which do you prefer for best? Apple II Emulator / Simulator for PC
>> or
>> USB Apple II board if artifact Apple II collections cease to exist few
>> years
>> from now.
>
> For ease of use, and true portability, I'd have to say an Emulator.
Would you support Emulator, Simulator, or Mixed? If I choose Mixed, it
should be acceptable speed on Pentium IV 3GHz or higher, but it is pretty
slower on Pentium III and earlier.
>> If you choose Apple II Emulator / Simulator, would you support
>> emulated hardware including all general slot's controller cards.
>
> Sure! I'd support as much as I could get. ?? If I could figure out
> how, I'd add more peripheral card support into AppleWin. The top 3 on
> my list would be a network card, a mouse card and a clock/calendar
> card.
>
>> Many Apple
>> II Emulator lacks most emulated hardware, but support few such as hard
>> drive
>> and 1-3MB RAM. They lack video timing for switching $C050/$C051 like Bob
>> Bishop's Money Munchers.
>
> At least on the surface, it doesn't seem like adding that video timing
> would be that difficult.
>
>> I am interested to hear more projects what you want to add.
>
> For future Apple II development, there's a few fronts for progress:
>
> SOFTWARE - Both new software for the //e and IIgs, and enhancing
> emulator software.
Can you please describe SOFTWARE? How would it be developed? It would
be one software to emulate Apple I, Apple II, II+, //ue, //e, //c, //c+, and
IIgs. Please describe the difference between emulator and simulator.
I focus Apple //e's timing for video. It is easier for me to understand
how video timing works. With emulated video timing, Bob Bishop's Money
Munchers will work. After I finish video timing for NTSC, I will focus aux
RGB card with 4 color switches (red dip box on card) and special switches
for HGR and DHGR including monochrome. It allows folks to select NTSC or
RGB or other using video setting.
> HARDWARE - Like the CFFA project, I would love to see a few new
> peripheral card options.
With emulated timing, emulated hardware will work with any peripheral
card and aux card.
> DOCUMENTATION - The most recent of which has been Nibble magazine,
> which is awesome. Though not directly Apple II related, I'd love to
> see Byte magazine archives too. Others too, like Compute's Apple
> Applications magazine, would be nice. Also some more books, like those
> for the Atari that are hosted at Atari Archives. When are we going to
> have a www.AppleArchives.org? Doesn't even look like the name is
> registered.
I think that each 3.5" / 5.25" images should contain documenation. When
image is loaded into memory, documenation will be available under "HELP".
Want to add more?
Bryan Parkoff