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Apple // Game Server 1.1 Released!



Changes:

- SSC support fully working and very, very,very tested.  I had to fix a
hardware flow control bug and some string-to-byte data conversion
issues -- many thanks to all who emailed me to help debug these things.

- Bootdisk support: You can use ADT to create a bootdisk which shaves
off 20 or so seconds and lets you go straight to the game select menu
instead of waiting for it to load the "SOS" driver (it's small enough
to fit in one disk sector, so just shove it in track 0, sector 0 :-)

- Subroutine and data file support: Not all files are meant to be
executed.  And some end with an RTS back to the caller.  So, in that
sense this release is extensible as well because it is now possible to
have dynamically loaded modules.  An example of how this works is the
flicker color image test.

- FIXED MONTEZUMA'S REVENGE.  Not sure why it stopped working, but it's
back and working very well.

The files are uploaded but the web pages have not been updated for this
release yet.  That part is coming soon.

http://a2gameserver.berlios.de/