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Re: Silly question...
True. :-) Very very true. And nicely enough, a LDA $c0XX call can be
switched out with JSR $xxxx so as to not mess with anything (hopefully
not causing a stack overflow!)
Michael J. Mahon wrote:
> BLuRry wrote:
> >>Someone at Apple was way ahead of you. From the BASIC command prompt
> >>type:
> >>
> >> PR#4 <return>
> >> control-A <return>
> >> PR#0 <return>
> >>
> >>This turns on the mouse and initialises it. Since you can't have a mouse
> >>and joystick connected to the Apple IIc at the same time, the IIc will
> >>now use the mouse as a joystick. Very quick and easy, but unfortunately
> >>this only works with the IIc, and only works with programs which use the
> >>firmware paddle routines, which a lot of games don't use.
> >
> >
> > Yeah, I saw that when reading thru the //c reference manual. Very
> > cool, but not very reusable since it only works on one model. :-)
> > However, for prototyping something for my own uses still very handy
> > (because if you DO find a program that it works with, you know to do a
> > memory search for a JSR to the firmware routines)
>
> Searching for the I/O addresses for the paddle trigger and/or the
> paddle timers isn't much harder. ;-)
>
> -michael
>
> Parallel computing for 8-bit Apple II's!
> Home page: http://members.aol.com/MJMahon/
>
> "The wastebasket is our most important design
> tool--and it is seriously underused."