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Re: Supercard
- Subject: Re: Supercard
- From: bieling@terra.es (Jorge ChB)
- Date: Thu, 15 Jun 2006 01:42:48 +0200
- Newsgroups: comp.sys.apple2
- Organization: Telefonica Data Espagna
- References: <448631dd$0$26191$5a62ac22@per-qv1-newsreader-01.iinet.net.au> <1hgl2l7.16huol51wp2truN%bieling@terra.es> <44908647$0$11069$9b4e6d93@newsread4.arcor-online.net>
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- Xref: g2news2.google.com comp.sys.apple2:9273
Linards Ticmanis <ticmanis@gmx.de> wrote:
> Jorge ChB wrote:
>
> > , windowed pixels
> > that span 4 bits among consecutive 7 bits "bytes" that happen to
> > alternate between main and aux memory banks
>
> I'd just like to add that these don't exist as such. Bits
> 113-114-115-116 on a line are no more (or less) of a pixel than bits
> 114-115-116-117 or bits 115-116-117-118.
Linards, I'm not so sure...
I believe that the "pixels" shouldn't be sitting across the boundaries
of a single cycle of the color reference unless you want odd things to
start happening. For example, that the color of your "pixel" becomes a
function of the colors of the adjacent "pixels", an odd behavior for a
(color) "picture element"... and the reason why the "pixels" should in
this particular case (Apple II DHGR) better be conceptually grouped by 4
and starting from the first bit, not from the 2nd nor the 3rd nor the
4th.
The RGB video output generated by a IIgs may well be against your theory
too : I bet that the patterns below won't show on the screen a single
white "pixel" moving from left to right, as would be the case if any 4
bits could be a single pixel:
1.- 11110000 -> 1 pixel, white
2.- 01111000 -> 2 pixels, 1st yellow, 2nd dark blue
3.- 00111100 -> 2 pixels, 1st orange, 2nd medium blue
4.- 00011110 -> 2 pixels, 1st magenta, 2nd aqua
5.- 00001111 -> 1 pixel, white
Instead you'll get a single white pixel for patterns 1&5, and *two*
adjacent pixels for patterns 2,3 and 4, of varying colors.
?
--
Jorge Chamorro Bieling