[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Why no Apple II retro devices?



thewises wrote:
There seems to be a retro gamming device for all the popular 8-bit
systems.  Atari 2600/7800, Sega Genesis, Intellivision, Coleco,
Commodore 64, etc.   You'd think Apple would make some retro toy for
their 30th anniversary.


Not to nitpick, but the Genesis was 16-bit, not 8-bit. Maybe you meant the Sega Master System?

The reason that there's no such retro devices for the Apple II is because of this:

Firstly, the systems you mentioned above all used cartridges. Video game collectors usually only collect cartridges, never magnetic media. The Apple II only used magnetic media. Secondly, the Atari 8-bit and the Commodore 64, although they were computers, had many console-like features(cartridges, digital joysticks, sprite hardware).

The Apple II was purely a computer, not a game system with a keyboard like the Atari computers were(even though the Apple II did games very well)

Well put.

Although Woz added a few design goodies for game writers (built-in
speaker, paddles), and used game hosting as one of his design
"benchmarks", there was *very* little game-oriented hardware in
the Apple II, from beginning to end.

And interestingly, any third-party attempt to add on game-oriented
hardware (sound, sprites) was a relative commercial/market failure.

Apple II game designers knew that to be successful, they had to run
on the base systems.

-michael

Music synthesis for 8-bit Apple II's!
Home page:  http://members.aol.com/MJMahon/

"The wastebasket is our most important design
tool--and it is seriously underused."