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Re: 8 bit 3-d game
yup. :-) That looks familiar. I was under the crazy notion that it
was more or less equivilant to not use a lookup table given what I was
doing. And I'm sure I was probably wrong. ah well. I'll have to
add it to the list of things to fix. ;-) I try to work with two
vertical pixels at a time in the raycaster code, so that I can shave
off some of the work. I could probably clean it up a little though.
Also, for anyone looking for some examples of double-lores graphics,
here's a library I converted (Actually, to give Mr. Charlesworth an
example of double lo-res so that AppleWin could support it.) Can't
remember for the life of me where I got it, but I converted it to ACME
and it works okay for basic line drawing and boxes.
http://www.brendandy.com/apple/double_lo.html