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Re: 8 bit 3-d game



yup. :-)  That looks familiar.  I was under the crazy notion that it
was more or less equivilant to not use a lookup table given what I was
doing.  And I'm sure I was probably wrong.   ah well.   I'll have to
add it to the list of things to fix. ;-)  I try to work with two
vertical pixels at a time in the raycaster code, so that I can shave
off some of the work.  I could probably clean it up a little though.

Also, for anyone looking for some examples of double-lores graphics,
here's a library I converted (Actually, to give Mr. Charlesworth an
example of double lo-res so that AppleWin could support it.)  Can't
remember for the life of me where I got it, but I converted it to ACME
and it works okay for basic line drawing and boxes.

http://www.brendandy.com/apple/double_lo.html