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Re: 8 bit 3-d game
Well, the good thing about an 2 dimensional RPG is that you don't have
a huge demand to acheive a high framerate. So you can use a few lookup
tables to simplify the draw routine but they don't have to be
super-fast. For that, i have working source and a tile editor (which
was written in basic but works, and also demonstrates how the tile will
actually look in hires) I also created a set of tiles to look similar
to the ultima 5 world map tileset (but different enough to not look
like a total ripoff)
Fortunately, I actually documented the source back in '93 so there's
not a lot of reviewing I have to do before releasing it (except I
should rewrite some of the docs because it's... rude... childish... in
places) But other than that... :-) If you guys want to have fun with
the source (or just look at it and tell me how badly it sucks) then
I'll post it with the assembler (not sure which one it was written for)
and basic code.
-BLuRry