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Re: apple II 8bit sound programmers
Gregory Weston wrote:
In article <1138739085.004238.212330@g14g2000cwa.googlegroups.com>,
aiiadict@gmail.com wrote:
hi,
the level sequencer of my game allows you to specify:
0)time enemy appears
1)type of enemy
2)speed of enemy
3)location of enemy
the code would work perfect for adding a sound routine
(1bit speaker sound)...
I would need 1) a song ---in a format similar to this:
time=0 note = 4
time=1 note = 3
time=2 note = 2
time=3 note = 3
time=4 note = 4
time=5 note = 4
time=6 note = 4
can anyone name that tune? :-)
Before, I said it was Merrily We Roll Along,
http://www.8notes.com/scores/610.asp
but it is also Mary Had a Little Lamb!
http://www.enchantedlearning.com/music/sheetmusic/maryhadalittlelamb.shtml
http://www.niehs.nih.gov/kids/lyrics/mary.htm
It's not London Bridge. That's 1-4-1-3-4-3-1.
Isn't London Bridge 5-6-5-4-3-4-5 ?
G (6-4-3,4-3-1,1-4-1-3-4-3-1,6-1-4-1)
I don't recognize that.
-michael
Music synthesis for 8-bit Apple II's!
Home page: http://members.aol.com/MJMahon/
"The wastebasket is our most important design
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