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Re: apple II 8bit sound programmers



Gregory Weston wrote:
In article <1138739085.004238.212330@g14g2000cwa.googlegroups.com>,
 aiiadict@gmail.com wrote:


hi,

the level sequencer of my game allows you to specify:
0)time enemy appears
1)type of enemy
2)speed of enemy
3)location of enemy

the code would work perfect for adding a sound routine
(1bit speaker sound)...

I would need 1) a song ---in  a format similar to this:

time=0  note = 4
time=1  note = 3
time=2  note = 2
time=3  note = 3
time=4  note = 4
time=5  note = 4
time=6  note = 4

can anyone name that tune?  :-)

Before, I said it was Merrily We Roll Along,

http://www.8notes.com/scores/610.asp

but it is also Mary Had a Little Lamb!

http://www.enchantedlearning.com/music/sheetmusic/maryhadalittlelamb.shtml
http://www.niehs.nih.gov/kids/lyrics/mary.htm

It's not London Bridge. That's 1-4-1-3-4-3-1.

Isn't London Bridge 5-6-5-4-3-4-5 ?

G (6-4-3,4-3-1,1-4-1-3-4-3-1,6-1-4-1)

I don't recognize that.

-michael

Music synthesis for 8-bit Apple II's!
Home page:  http://members.aol.com/MJMahon/

"The wastebasket is our most important design
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