sicklittlemonkey wrote:
Interesting. When I run it in my emulator, it has a different room layout to when I run it in AppleWin. Looks like the game is trying to random seed somehow. That might deserve further exploration sometime ....
Perhaps it is using some "vapor" video byte reads to get "random" values. Failure to emulate changing values for this kind of load would produce the problem the OP referred to. -michael Music synthesis for 8-bit Apple II's! Home page: http://members.aol.com/MJMahon/ "The wastebasket is our most important design tool--and it is seriously underused."