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Re: Working "Impossible Mission" image?



sicklittlemonkey wrote:
Interesting. When I run it in my emulator, it has a different room
layout to when I run it in AppleWin. Looks like the game is trying to
random seed somehow. That might deserve further exploration sometime
....

Perhaps it is using some "vapor" video byte reads to get "random"
values.  Failure to emulate changing values for this kind of load
would produce the problem the OP referred to.

-michael

Music synthesis for 8-bit Apple II's!
Home page:  http://members.aol.com/MJMahon/

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