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Re: Whole track writing code?



Michael J. Mahon wrote:
I should have added that re-writes of data can clobber a few sync
bytes, so writing 8-10 leaves room for some leading nibbles to
get overwritten while still ensuring >6 intact sync nibbles.

Yes, but in this case the disk doesn't need to be rewritten once it's written; "Ultima" doesn't write to its own game disks, only to the user-supplied "player disk".

But thanks for the heads-up!

--
Linards Ticmanis