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Re: Compare Apple II's and Commodore 64's Video



> Thank you for explaining.  Let say for example.  Apple II uses only $400 through $7FF to display black and white text.
> How can C64 display color text?  It looks like that $400 through $7FF is for text's pixel and $800 through $BFF is for text's color.
> C64 reads $800 to select 4 bits color for foreground and background while it reads $400 to display colored pixel to the screen.
> (I can't say if C64 uses $400 through $BFF, but it is only an example.)

The character data normally is at $0400 but can be set at various
addresses (there are certain restrictions), whereas the Color-RAM is
mapped into I/O-space fixedly at $D800-$DBE7.

> Is it like that C64 uses double memory space which one is for text's charactor space and one is for text's color space?
> Is it the same as hires to use double memory space?

Yes, as I have written in my other post.

bye
Marcus