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Re: playing music from GS games
Bill Garber wrote:
<aiiadict@gmail.com> wrote in message
1112565367.068537.19130@l41g2000cwc.googlegroups.com">news:1112565367.068537.19130@l41g2000cwc.googlegroups.com...
: You might be able to run
: "synthlab" or a MOD player or
: one of the other music players on the IIgs,
: and search in the ZanyGolf disk from the
: OPEN command. I don't know if the
: music is stored as a standard format, but
: if it is, you would be able to open it with
: the appropriate music player.
:
: Rich
: http://rich12345.tripod.com
: aiiadict AT gmail DOT com
I just looked at it and it appears that the music
track is embedded in the program. Will be difficult
to play it apart from the rest of the effects.
I could be wrong, since I am not familiar with all
of the music filetypes. Someone else might be able
to discover a way to do this. Michael???
I don't consider this an area of expertise... ;-)
There are lots of people with more IIgs experience
than I have!
Is the music stored in the resource fork of the program?
Many game creators considered the music--and its format--
to be proprietary, so it might not be straightforward.
An avenue I'd explore is getting the game to play without
the sound effects--perhaps by deleting them from the
resource fork...?
If the sound effects occur at times unsynchronized with
the music, then a little cut-and-paste in a wave editor
starting with multiple recordings should do the job.
(Hey, you didn't expect it to be easy, did you? ;-)
-michael
New Applesoft BASIC interface for NadaNet networking!
Home page: http://members.aol.com/MJMahon/