[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: It works! IIgs RGB on PS-one LCD
I kind of made a website for this project... has a schematic too:
http://galaxy22.dyndns.org/shuttlecraft/psonelcd.html
I'll try to take some better pictures tonight. I am in the process of
making a nice 15-pin interface cable and putting it all back together so
it looks nice.
> What's the response time like on this LCD? Do you see ghosting or
> blurring when scrolling windows or the mouse pointer? Since it was
Honestly don't know. I've never actually used an Apple until this one
was given to me a few days ago. I am a big Commodore 8-bit fan, and do a
lot of technical stuff with those.. but Apples are new to me and I just
got a system disk made for it a few days ago.. WHich is shown there on
the bootup screen. I haven't got any games for it yet, but I will be
downloading some soon and trying them.
> According to one site, it's resolution is 640x480 (the maximum of
> the
> Playstation 1). http://www.bit-tech.net/article/136/
I do not believe it has that resolution. I can see the physical pixels
very clearly when I look closely. The vertical resolution is matching up
perfectly to the signal sent by the IIgs. The horizontal looks okay in
40-column mode, but in 80-column mode you can quite clearly tell that
every-other pixel is missing. It is still readable, however.
> Back on the PSOne LCD. Does it support standard composite input?
> I was thinking how it might make an excellent display for an Apple
Yes. it does. It has an A/V jack on the back specifically designed for
DVD players and the like. However, I tried the IIgs on this port and it
looked awefull. Mostly because the color-fringe effect, it was like a
rainbow just reading text. When at the BASIC prompt in 40-column mode
with no color, the text was very sharp, though.