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NadaNet uses pushbutton1



Michael,

I was just taking my second look at the NadaNet resources on your website. I note that the protocol uses Annunciator 1 and Button 1. Is that as in Button 0, 1, 2? Is there some reason why you selected Button 1 instead of 2?

I ask because I was imagining a NadaNet app or game that made use of joystick input (Buttons 0 & 1) and it seems to me that this would cause a conflict with NadaNet comms.

Martin