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NadaNet uses pushbutton1
Michael,
I was just taking my second look at the NadaNet resources on your
website. I note that the protocol uses Annunciator 1 and Button 1. Is
that as in Button 0, 1, 2? Is there some reason why you selected Button
1 instead of 2?
I ask because I was imagining a NadaNet app or game that made use of
joystick input (Buttons 0 & 1) and it seems to me that this would cause
a conflict with NadaNet comms.
Martin