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Re: 65020 CPU? Look this...



Moll wrote:
Michael J. Mahon wrote:

But here I am speaking of my own preferences and motivations, and I find
that Applesoft is a very welcoming programming environment for beginners
and experienced programmers alike.  Few programs must be fast to be
useful, and very few are used frequently.

I would think that 48KB is _huge_ for any beginning programmer.  And on
the IIgs, Applesoft is still just an 8-bit, 48KB environment.

48KB sounds like plenty for any "proof of concept", and it's hard to
imagine an Apple II as a realistic platform for an "important" app in
the modern world.

If we consider programming in C, then the IIgs is _practically_ the only
Apple II game in town, so there's no argument there--but most beginners
find C and its tool enviroment daunting--enough so that in the Apple II
world there is about one hobby C programmer for every ten thousand (or
more) Applesoft programmers!


I rather prefer to program in C - specifically ANSI C - though, trying to cram a program in 64K is not that big deal, .COM files on MS-DOS are limited that way - going down to about 40K, you start to feel the pinch.

Cross-compiling for the ][, then testing in emulation, is the method I've been using for that, then I can always drag the files down to the //e with ADT. XD

Ah, cross-compiling--something I've considered, but never really
become excited by...  One of these days, I'll have to see what
a compiler will do with some of my code.  ;-)

-michael

New Applesoft BASIC interface for NadaNet networking!
Home page:  http://members.aol.com/MJMahon/