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Re: Second Sight Question
- Subject: Re: Second Sight Question
- From: The Wizard of Oz <wizard@emeraldcity.gov>
- Date: Tue, 11 Jan 2005 19:02:33 GMT
- Newsgroups: comp.sys.apple2
- Organization: Oz Regents Office
- References: <srIEd.15131$iC4.13396@newssvr30.news.prodigy.com> <20050111130910.25263.00000057@mb-m17.aol.com>
- User-agent: Pan/0.14.2 (This is not a psychotic episode. It's a cleansing moment of clarity.)
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On Tue, 11 Jan 2005 18:09:10 +0000, Michael J. Mahon wrote:
> Bryan Parkoff asked:
>
>> Low Res, High Res, Double High Res use main bank and aux bank and Super
>>Res uses $E0 bank and $E1 bank. My question is which memory location Second
>>Sight's modes such as 640x400x256, 1024x768x256, and beyond are stored.
>>Someone told me that all pixel information are stored in Second Sight card's
>>RAM, but they do not store in the motherboard's RAM.
>> If pixel information is stored in Second Sight card's RAM, how can 65816
>>instructions access by modifying pixel data in the memory location that they
>>should be in motherboard's RAM. Is there a special softswitch to transfer
>>pixel data from motherboard's RAM to Second Sight card's RAM?
>> I am not sure if the information is wrong. Please let me know when you
>>find the information where pixel information is stored. Thanks...
>
> The Second Sight card has a processor on board that eavesdrops
> graphics updates to Apple graphics pages and "translates" them
> into "equivalent" updates in its own memory, which is the video
> RAM on the Second Sight card.
>
> This is much more like the video card model of the PC.
>
> Of course, it would also be possible to provide modes on the
> card in which the Apple processor could indirectly access the
> video RAM on the card, but those modes would, of course, not
> be compatible with Apple II graphics.
>
> -michael
>
> New Applesoft BASIC interface for NadaNet networking!
> Home page: http://members.aol.com/MJMahon/
Odd thought... Does anybody have a routine which would allow a programmer
like myself to send a pixel of a given colour to the card? Likewise would
someone have a routine to set up some predefined graphics modes? All I've
seen are some neat demos and specs but no actual code samples.
Later
Mike