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Re: Castle Adventure by David Malmberg
- Subject: Re: Castle Adventure by David Malmberg
- From: Rubywand <rubywand@swbell.net>
- Date: Mon, 12 Jul 2004 22:02:05 GMT
- Newsgroups: comp.sys.apple2
- Organization: SBC http://yahoo.sbc.com
- References: <ccqcrh$cib$6@chessie.cirr.com>
- Xref: g2news1.google.com comp.sys.apple2:1999
Paul Allen Panks writes ...
>
> 100 PRINTCHR$(142)
> 102 PRINT"{clear}{down*4}{space*5}welcome to castle adventure"
> 104 PRINT"{down}{space*9}by david malmberg"
> 106 REM 43064 via moraga
> 108 REM fremont, california 94538
> 110 REM (415)651-6921
....
> 157 NEXTx
> 170 PRINT"{clear}"
> 300 r=ar:lx=lt:df=0:sf=0:INPUT"use saved game (y or
> n){space*3}n{left*3}";k$
> 310 IF LEFT$(k$,1)<>"y"THEN PRINT"{clear}":GOTO370
> 311 INPUT"{clear}{reverse on}t{reverse off}ape or {reverse on}d{reverse
> off}isk{space*2}d{left*3}";k$
> 312 IFk$<>"t"ANDk$<>"d"THEN311
> 313 IFk$="t"THEN320
> 314 INPUT"drive {reverse on}0{reverse off} or {reverse on}1{reverse
> off}{space*2}0{left*3}";k$
....
Thanks for posting the listing. One thing that will make using Text
listings easier-- e.g. to EXEC on an Apple II or emulator-- is setting posting
line length to some high number. That will eliminate mid-line breaks.
Even so, the usual PC user will probably need to clean out chars added by
PC-- like the linefeed char that gets added to CR to end lines (you have $0A
and $0D instead of $0D). Bringing the Text into Appleworks should show any odd
chars and automatically take care of the 0A0D --> 0D conversion when the file
is saved as Text.
Rubywand