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Re: Text Adventure Data Structures
- Subject: Re: Text Adventure Data Structures
- From: mjmahon@aol.com (Michael J. Mahon)
- Date: 11 Jul 2004 14:32:16 GMT
- Newsgroups: comp.sys.apple2
- Organization: AOL http://www.aol.com
- References: <ccra5s$8qs$1@merope.saaf.se>
- Xref: g2news1.google.com comp.sys.apple2:1956
Paul Schlyter wrote:
>In article <ccpjvn$8uh$4@chessie.cirr.com>,
>Paul Allen Panks <panks@sdf.lonestar.org> wrote:
>
>> Since the mid-1970s, attempts have been made to write
>> text adventures using a variety of methods. Zork (to
>> use an early example) was originally written at M.I.T.
>> on a PDP series mainframe
>
>Weren't the PDP's minicomputers rather than mainframes?
>
>By the terminology of that time, a mainframe required a
>large room, while a minicomputer could fit in a closet.
>Of course the microcomputer hadn't appeared yet then.
>
>Naturally, that terminology doesn't work anymore, since
>even the supercomputers of today use microprocessors
>and are physically much smaller than the "dinosaurs"
>of those days.
While machines like the PDP-8 were relatively compact
machines, the PDP-1 and PDP-6 were distinctly bigger
than a closet. While much smaller than, say, an IBM 7094,
they were on the size borderline between minicomputers and
"mainframes".
Of course, their _culture_ was pure minicomputer.
-michael
Check out parallel computing for 8-bit Apples on my
Home page: http://members.aol.com/MJMahon/