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Re: The 1st Annual 1-2K Text Adventure Competition
- Subject: Re: The 1st Annual 1-2K Text Adventure Competition
- From: "Peter Watson" <paw77@N_O_hotmail_S_P_A_M.com>
- Date: Tue, 29 Jun 2004 11:52:58 GMT
- Newsgroups: rec.arts.int-fiction, rec.games.int-fiction, comp.sys.cbm, comp.sys.atari.8bit, comp.sys.sinclair, comp.sys.apple2
- Organization: BigPond Internet Services
- References: <cbqllh$60f$1@chessie.cirr.com> <vak2e0hm1n0p1d6sbf72lfsg2eetsv1tka@4ax.com>
- Xref: g2news1.google.com rec.arts.int-fiction:2045 rec.games.int-fiction:701 comp.sys.cbm:4148 comp.sys.atari.8bit:824 comp.sys.sinclair:3449 comp.sys.apple2:1533
I think the idea is to be like the old BASIC "one liner" competitions. The
point was not how good the programs were, it was that they worked at all!
Anyone who ever played any of the early Scott Adams text adventures would
know just how much you can do in a trivial amount of RAM. (Admittedly more
than 1-2K!)
--
Peter Watson
-- Write to MSDOS disks on the Apple IIgs?
-- Impossible! ;-)
"Rich" <richward@despammed.com> wrote in message
news:vak2e0hm1n0p1d6sbf72lfsg2eetsv1tka@4ax.com...
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> Hi
>
> Why only 1 to 2k? No good adventure with a decent story can be made
> in that small a memory print. Why not say 48 - 64k At least then
> there can be a story line.
>
> Rich
>
> On Tue, 29 Jun 2004 02:54:41 +0000 (UTC), Paul Allen Panks
> <panks@sdf.lonestar.org> wrote:
>
> >"The 1st Annual 1 to 2K Classic Text Adventure Competition"
> >
> >Website: http://panks.freeshell.org/advcomp.html
> >
> >Is it possible to write a text adventure in under 2K of RAM? Some
> >people have tried, and some have succeeded.
>
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