[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: The 1st Annual 1-2K Text Adventure Competition
- Subject: Re: The 1st Annual 1-2K Text Adventure Competition
- From: adam@fsf.net (Adam Thornton)
- Date: Thu, 1 Jul 2004 03:28:20 +0000 (UTC)
- Newsgroups: rec.arts.int-fiction, rec.games.int-fiction, comp.sys.cbm, comp.sys.atari.8bit, comp.sys.sinclair, comp.sys.apple2
- Organization: Doghair Drifts
- References: <cbqllh$60f$1@chessie.cirr.com> <9ruEc.20040$k4.400158@news1.nokia.com> <cbu529$hd1$1@chessie.cirr.com> <cbuak0$ecm$1@mamenchi.zrz.TU-Berlin.DE>
- Xref: g2news1.google.com rec.arts.int-fiction:2180 rec.games.int-fiction:732 comp.sys.cbm:4300 comp.sys.atari.8bit:889 comp.sys.sinclair:3631 comp.sys.apple2:1599
In article <cbuak0$ecm$1@mamenchi.zrz.TU-Berlin.DE>,
Thomas Richter <thor@cleopatra.math.tu-berlin.de> wrote:
>Hi,
>
>> Yes, although the total source file cannot exceed 2,816 bytes. THe binayr
>> file, zipped or UPXed, cannot exceed 2,999 bytes. External data files are
>> ok.
>
>Are you sure that these are useful limits? I mean, I'd place all the
>test, all the room linkages (doors), possibly even graphics in external
>data files. The "source code" would be just a simple text parser, possibly
>even with its parsing rules encoded in external files. Maybe you'd even
>get a "scott adams" adventure in 2K this way.
Scott Adams games actually only need a few dozen bytes of RAM. Most of
the game (16K in the classical games) is ROM.
I've been semi-seriously thinking about an Atari 2600 port of
Adventureland, since we already have the text display engine from
_Fellowship of the Ring_ (which is the _Dark Mage_ engine with
additional enhancements by Thomas Jentzsch, although _Dark Mage_ in turn
borrows from _Stellar Track_). Sure, you'd need a bankswitched cart,
and you'd need a better input scheme than the joystick menus of _Dark
Mage_ and descendents, but I think it might be possible even without
additional RAM. Of course with some of the address space mapped to
additional RAM (like the Supercharger or some later, uh, M-Networks(?)
games) it wouldn't even be that big of a challenge.
Adam
Adam