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Re: The 1st Annual 1-2K Text Adventure Competition
In comp.sys.atari.8bit Chris Cowley <forename.surname@invalid.grok.co.uk> wrote:
> On Tue, 29 Jun 2004 02:54:41 +0000 (UTC), Paul Allen Panks
> <panks@sdf.lonestar.org> wrote:
>
>>I would like to officially announce the formation of The 1st Annual 1 to
>>2K Classic Text Adventure Competition. I will be accepting BASIC, C/C++,
>>Fortran and Assembly language submissions for 1 to 2K text adventures
>
> Sounds like fun. I think I might have a go at a game for the Spectrum.
> My creative writing skills aren't really up to much though!
>
> Like Gene Wirchenko, I'd also like to know whether the 2K limit is on
> the source or the binary. I personally think it would make sense for the
> limit to be on the size of the binary for submissions intended to be
> compiled/assembled, and on the source for interpreted submissions, with
> any dynamically-allocated space used for variables or temporary storage
> not included in the limit (it would start to get annoyingly difficult to
> police variable usage when you're at the mercy of platform-specific
> garbage collection, etc -- and this is supposed to be fun, right?).
>
> [rec.games.int-fiction removed -- I think that newsgroup is intented for
> discussing games that actually exist!]
This does sound like fun. Actually right at this moment I'm writing a
random maze adventure game on my HP49g+. It a old conversion of a game
I written for the c64 years and years ago. IIRC it was quite a bit over
2K tho.
Oh well, back to writting.
--
Wing Wong
FAQs about me:
Are you and undergrad?
Yes
Are you looking for work and do you want to work for us?
Yes, but only if it pays.
Are you insane?
No, not at the moment.