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Re: The 1st Annual 1-2K Text Adventure Competition



Ammended Competition guidelines are listed below:

Is it possible to write a text adventure in under 2K of RAM? Some people 
have tried, and some have succeeded.

I would like to officially announce the formation of The 1st Annual 1 to 
2K Classic Text Adventure Competition. I will be accepting BASIC, C/C++, 
Fortran and Assembly language submissions for 1 to 2K text adventures 
written for the following computing platforms: Commodore 
64/128/+4/Vic-20/PET, TI 99/4A, IBM PC/PCJr, Atari 400/800, Apple II/IIe, 
Sinclair, TRS-80, Color Computer, Acorn, Tomy Tutor, Bally Astrocade, 
Atari 2600 VCS, DEC Rainbow, Compucolor I/II, Altair 8800, Amstrad, Amiga, 
Linux, Mac and Windows/DOS.

Please submit your 1 to 2K adventure games to me. The 2K size can be 
either the source coce, or the EXE, BIN, OBJ, PRG, ELF or other 
self-contained, self-running binary. So you can thus have, say, a 8K 
source code listing, so long as the binary format doesn't exceed 2.9KB of 
size. You may also crunch the binary down with a compressing program such 
as UPX or Winzip. The competition officially begins on June 28, 2004, and 
runs through September 29, 2004. I will post all submissions, regardless 
of when they were submitted, and then review them and post grades on this 
page on October 7th. Good luck! =)

I will also be accepting user reviews of competition games, which will 
also be posted on this website.

To help get you started, see my 8KB adventure game, in BASIC, called The 
Melarkian. 

New competition systems: Atari 2600 VCS, DEC Rainbow, Compucolor I/II, and 
Commodore Amiga.

Updated size requirements: 1-2K for source code, 2.9K for binary format of 
the same source code game (can be Winzipped or UPXed).

Maximum binary file size should not exceed 2,999 bytes zipped or UPXed. 
Maximum source code file size should not exceed 2,560 bytes (give or take 
a few 100 bytes). Absolute maximum is 2,816 bytes for source.

Sincerely,

Paul Allen Panks
dunric@gmail.com

 In comp.sys.cbm Paul Allen Panks 
<panks@sdf.lonestar.org> wrote:
> The reviews are completely subjective, although I'd imagine if others wish 
> to review the submitted games, they may do so as well.

> 2K is for the source code, and 2.9K can be the total EXE, BIN, OBJ, PRG, 
> etc binary file format version of the source code (BASIC, C/C++, Fortran 
> and Assembly Language).

> Sincerely,

> Paul Allen Panks
> dunric@gmail.com

> In rec.arts.int-fiction NObodyNOWHERE <TheSecretInside@hotmail.com> wrote:
>>> September 29, 2004. I will post all submissions, regardless of when they 
>>> were submitted, and then review them and post grades on this page on 
>>> October 7th. Good luck! =)
>>> 
>>> Sincerely,
>>> 
>>> Paul Allen Panks
>>> dunric@gmail.com


>> Are you to be the only arbiter of good taste in 1-2K games then?

> -- 
> panks@sdf.lonestar.org
> SDF Public Access UNIX System - http://sdf.lonestar.org

-- 
panks@sdf.lonestar.org
SDF Public Access UNIX System - http://sdf.lonestar.org