Rich wrote: > Why only 1 to 2k? No good adventure with a decent story can be made > in that small a memory print. Why not say 48 - 64k At least then > there can be a story line. Here's a perfectly fine game with a brilliant story line: 10?"BAT ATTACKS!":INPUT A$:IF A$="KILL BAT"THEN GOTO20 15?"DOESN'T WORK!":GOTO10 20?"YOU WIN!" -- Gunther