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Re: The Quest/Ring Quest...
- Subject: Re: The Quest/Ring Quest...
- From: Rubywand <rubywand@swbell.net>
- Date: Wed, 02 Jun 2004 23:12:01 GMT
- Newsgroups: comp.sys.apple2, comp.emulators.apple2
- Organization: SBC http://yahoo.sbc.com
- References: <3_5vc.9375$aM1.5051@fed1read02>
- Xref: g2news1.google.com comp.sys.apple2:896 comp.emulators.apple2:75
Yan Termit writes ...
>
> Go to: www.freewebs.com/luposian
>
> There's no content yet, but two links to pages related to The Quest and
> Ring Quest. I'm still learning how to put things in place and still
> unsure how to make archived files accessible. I've got several MIDI files
> ("bits") composed. I've also written up a slightly different variation
> of the original intro "story" in The Quest, which now involves some
> serious dragon-induced damage.
> If anyone wants either the musics or alternate storyline for review,
> just ask, or wait until it's posted to the site.
> I remember, a long time ago, taking the time to draw a map (lines and
> dots) on graph paper of all possible directions you could go in, noting
> dead ends and such (with an 'X'). I don't think the scanned maps I have
> show ALL the possible directions you can go, and I'm absolutely certain
> all the possible directions aren't covered in the Ring Quest map.
> MAN! How on earth do you make any sense of either of those...
> especially the Ring Quest one! Parts of one area pointing to another area
> somewhere else, but actually linked to where you DO go, on another page!
> Chaos and confusion, to be sure...
> Anyone want be our official cartographer and get both games mapped out
> in total, correctly (i.e no hop and skip nightmares)? :-)
>
Looks like you'll have two or three sub-maps for Rinq Quest. One thing
that could make mapping and map checking easier would be to diddle the program
so that the Sorceress doesn't pop in at random. You could switch it back once
things are laid out correctly.
Rubywand