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Re: Sprite card?
Michael J. Mahon wrote:
> (Note that many early video games were designed in just this way: cost
> of the chip is fundamental, so the chip is designed first, with as many
> wierd bells and whistles as the designers can hack in, then the game
> programmers get to look at it and see what they can learn to do, warts
> and all.)
And that's not just early video games -- look at Commodore's VIC chip as
used in the C-64 and C-128. It's quite a nice chip for its time, and it
was reasonably well documented. Nonetheless, it's astonishing to see the
software, especially demos and games, evolve from 1982 to the early 90s.
(Crossposted and Follow-up set to comp.sys.cbm)
Regards,
Michael