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Re: Low-level vs. High-level programming (was My First Computer)
- Subject: Re: Low-level vs. High-level programming (was My First Computer)
- From: wildstar <wildstar128@hotmail.com>
- Date: Sat, 21 Jun 2003 00:23:04 -0000
- Followup-to: poster
- Newsgroups: comp.sys.cbm, comp.sys.apple2, rec.games.video.classic, comp.os.cpm
- Organization: Your Company
- References: <pan.2003.06.18.19.07.35.727341@tjonk.now> <Xns939F77BBA463Dwildstar128hotmailco@216.168.3.44> <bcuhk7$1elo$1@merope.saaf.se> <Xns93A0769B19F95wildstar128hotmailco@216.168.3.44> <bcvu90$1tms$1@merope.saaf.se>
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pausch@saaf.se (Paul Schlyter) wrote in news:bcvu90$1tms$1@merope.saaf.se:
> Of course! And that's built into the links between the HTML pages:
> a HTML page with the ball hitting the paddle will of course link
> to a HTML page with the ball just bouncing back. Likewise, a HTML
> page with the ball passing the paddle without hitting it will
> link to a HTML page with the ball beyond the paddle, i.e. lost.
>
> And, in addition, each HTML page will link to one of three different
> HTML pages, depending on which of three links the user presses:
> paddle-up, paddle-down, or paddle-doesnt-move.
<<< snip >>>
Ok, score keeping time now. BTW: How do you determine the right HTML page
as the ball must continue to move without user intervention. How is that
determined. How is score keeping determined when a ball gets passed the
user and adds a point to the score. This requires variables. Where is that
data going to be stored.