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Re: BIOS Video and DirectX for Apple II Emulator
"Bryan Parkoff" <BParkoff@satx.rr.com> wrote in message news:<5iidnSNQWNFe1dWjXTWQlg@giganews.com>...
> You may be surprised that exact color does not look the same. For
> example, BIOS Video shows 16 out of 256 colors on 320x200 resolution that it
> only uses 13h on INT 10h. DirectX 7-9 shows 16 out of 16,777,216 colors on
> either 320x200 resolution and 640x480 resolution. Blue color is little
> bright in BIOS Video than DirectX. Please explain why.
BIOS video in mode $13 offers 256 out of 262,144 (256*1024, or 64^3)
colors. See Dapple 1.25 for an example.
> Try to compare XGS-DOS and XGS-Win32. You will notice that the colors
> are not the same. XGS-DOS is the exact same as real Apple IIgs. The
> problem is that XGS-Win32 makes exact color little darker. You use 16-bit
> color that will show little dark blue color, but you use 24-bit color that
> will show darker blue color than 16-bit color. You can notice why it is the
> difference between 16-bit and 24-bit colors.
> Do you have idea how to improve color-looking that should match the SAME
> color between 16-bit and 24-bit? Or..should we change RGB function to
> match? I always complain about the color problem, but XGS-DOS is much
> better. Is it true that 16,777,216 is the maximum for colors? I have heard
> that it may be billion color than 16.7 million color.
No, there is a 32-bit color mode. (16,777,216 - 256^3 - 24 bits)
> Is there a way that we can program Apple II Emulator to match real Apple
> IIgs color? Or...should we add RGB scale/scroll in this emulator that it
> allows the users to modify RGB scale/scroll that will cause the color to
> change. Please adsvise....
Aiming for DOS?
Take a look at Dapple 1.25, which uses 24-bit color values mapped down
to 18 bits in 8-bit mode. Although it has been supplanted by Dapple
][ - both should emulate IIgs color quite well. It can be done. ;)
-uso.