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Re: Writing emulator...



Mike Guidero <mike@bogus.net> wrote in message news:<uodlij5pebp23b@corp.supernews.com>...
> Perhaps... then again, if Dapple compiled in gcc, it might be trivial to get 
> it to work with svgalib or X11.  I'm not sure because I've never tried 
> writing for either of those.

NDapple compiles in gcc, but it's limited as of yet...

> > (can you tell I know next to nothing about the hardware?)
> 
> Well, you're writing an emulator.  I figured you have the hardware part 
> down, since that is key to a good emulator. :) 
> 
> You simply don't have *all* the hardware knowledge, and that's what the 
> newsgroups are for.
> 
> Mike

I know how the console works, and borrowed some information from a
public domain emulator that lacked some important features (Slot 1,
Slot 6, 64K RAM, ROM banking)...

my own contribution only did a 48K Apple ][+. :)

BTW, Dapple's a SourceForge project now :)