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Re: Hires Graphics trouble



In article <9f61cf69.0207012031.7bb5f57d@posting.google.com>, 
ludditetech@mac.com (Simon Williams) wrote:

> That works perfectly for Dazzle Draw images, but Mousepaint pictures
> come up with vertical bands of 'garbage'... obviously the two formats
> are incompatible as neither application can open the other's files, so
> I suppose they would require different methods of loading.
> By the looks of how Mousepaint treats Dazzle Draw images, I'd say the
> two don't even use the same screen resolution...
>
> Anyone have the original docs for Mousepaint? Maybe there's an answer
> in there...
>
> SW
>
> PS thanks for all the help/suggestions.

Apple Mousepaint can only handle hi-res pictures, not double hi-res. You
said earlier the picture was 17KB, are you sure it isn't 17 _blocks_? The
ProDOS catalog command shows file sizes in blocks, where each block is 512
bytes (0.5KB). Hi-res pictures are normally 17 blocks long (16 blocks for
the data plus 1 index block).

If it is a standard hi-res picture, which is the only format Mousepaint can
load or save in, then a simple:

  HGR
  BLOAD picturename,A$2000

done from the command line should always work.

--
Roger Johnstone, Invercargill, New Zealand

Apple II - FutureCop:LAPD - iMac Game Wizard
http://homepage.mac.com/rojaws
________________________________________________________________________
"As soon as we started programming, we found to our surprise that it
wasn't as easy to get programs right as we had thought. Debugging had to
be discovered. I can remember the exact instant when I realized that a
large part of my life from then on was going to be spent in finding
mistakes in my own programs."

                           Maurice Wilkes discovers debugging, 1949