Antoine Vignau <antoine.vignau@laposte.net> wrote: > Yes, you would. > you lose color index 0. 0 repeats the previous real color. > > play with Tunnels of Armageddon and compare the graphics with Wolf3D. > av And, of course, a textured area will not have long fill runs, so the amount of data updating remains high. -michael - NadaNet 3.1 and AppleCrate II: http://home.comcast.net/~mjmahon