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Re: Bards Tale Marcros
On Wednesday, January 9, 2013 6:12:21 PM UTC-5, Alex Lee wrote:
> On 2013-01-09 01:26:59 +1100, Tempest said:
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> >
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> >> This thread is making me confused. Are you guys saying there are two
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> >> 16-bit IIGS versions of both Bard's Tale I and II? You're not just
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> >> talking about the 8-bit versus the 16-bit? You're talking about an
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> >> original 16-bit edition and then a Big Red edition?
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> >
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> > Correct. There are two 16-bit versions for the IIgs. One is a self
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> > booting disk that plays pretty much identically to the Amiga version
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> > and the other only works out of GS/OS and has the enhancements listed
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> > above.
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> >
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> >
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> >> When you say 'better music and sounds' in a GSOS version (Big Red?), is
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> >> it the same music as the, uh, 'other' 16-bit version? (I would expect
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> >> so, as the creation of the music was a major undertaking.) What is
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> >> meant by 'midisynth'? I have the non Big Red version of both these
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> >> games and at least one of them definitely has sounds of swords clanging
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> >> and stuff.
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> >
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> > The music is definitely improved over the regular 16-bit music. It
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> > sounds 'fuller', like they added more voices to it. It's also in
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> > stereo now, whereas it wasn't before.
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> >
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> > Maybe the battle sounds were in the original version as well, I assumed
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> > they were added to the newer version but I could be wrong.
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> I disagree about the music. MIDISynth sounds tinny and requires too
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> much processing time for playback. Give me the original ProDOS 8 based
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> IIGS version any day :-)
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> From memory, the battle sounds are only to be heard from Bard 2 on the IIGS.
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> - Alex
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> --
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> http://www.whatisthe2gs.apple2.org.za/
Well I am running it on an accelerated IIgs so that helps, otherwise it was a titch too slow.