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Re: Bards Tale Marcros



On Wednesday, January 9, 2013 6:12:21 PM UTC-5, Alex Lee wrote:
> On 2013-01-09 01:26:59 +1100, Tempest said:
> 
> 
> 
> > 
> 
> >> This thread is making me confused. Are you guys saying there are two 
> 
> >> 16-bit IIGS versions of both Bard's Tale I and II? You're not just 
> 
> >> talking about the 8-bit versus the 16-bit? You're talking about an 
> 
> >> original 16-bit edition and then a Big Red edition?
> 
> > 
> 
> > Correct.  There are two 16-bit versions for the IIgs.  One is a self 
> 
> > booting disk that plays pretty much identically to the Amiga version 
> 
> > and the other only works out of GS/OS and has the enhancements listed 
> 
> > above.
> 
> > 
> 
> > 
> 
> >> When you say 'better music and sounds' in a GSOS version (Big Red?), is 
> 
> >> it the same music as the, uh, 'other' 16-bit version? (I would expect 
> 
> >> so, as the creation of the music was a major undertaking.) What is 
> 
> >> meant by 'midisynth'? I have the non Big Red version of both these 
> 
> >> games and at least one of them definitely has sounds of swords clanging 
> 
> >> and stuff.
> 
> > 
> 
> > The music is definitely improved over the regular 16-bit music.  It 
> 
> > sounds 'fuller', like they added more voices to it.  It's also in 
> 
> > stereo now, whereas it wasn't before.
> 
> > 
> 
> > Maybe the battle sounds were in the original version as well, I assumed 
> 
> > they were added to the newer version but I could be wrong.
> 
> 
> 
> I disagree about the music. MIDISynth sounds tinny and requires too 
> 
> much processing time for playback. Give me the original ProDOS 8 based 
> 
> IIGS version any day :-)
> 
> 
> 
> From memory, the battle sounds are only to be heard from Bard 2 on the IIGS.
> 
> 
> 
> - Alex
> 
> -- 
> 
> http://www.whatisthe2gs.apple2.org.za/

Well I am running it on an accelerated IIgs so that helps, otherwise it was a titch too slow.