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DGR...
- Subject: DGR...
- From: Steve Nickolas <usotsuki@buric.co>
- Date: Tue, 13 Nov 2012 22:18:00 -0500
- Bytes: 1440
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- Organization: A noiseless patient Spider
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I've been working on a project and the biggest problem I seem to be
running into is getting DGR (80x48) mode to work properly. (My current
approach, in CC65, since I really need to keep my code small and don't yet
know enough to do it in ASM, is to use a function with a lot of inline
asm. But this itself doesn't seem to quite work right.)
The reason for the DGR is it's the easiest way I could think of to
generate graphics at the oddball resolution of 64x32.
-uso.