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Re: DGR...
On Tuesday, November 13, 2012 9:16:05 PM UTC-6, Steve Nickolas wrote:
> I've been working on a project and the biggest problem I seem to be
> running into is getting DGR (80x48) mode to work properly. (My current
> approach, in CC65, since I really need to keep my code small and don't yet
> know enough to do it in ASM, is to use a function with a lot of inline
> asm. But this itself doesn't seem to quite work right.)
> The reason for the DGR is it's the easiest way I could think of to
> generate graphics at the oddball resolution of 64x32.
Are the routines for the Plot command in the $F800 monitor not already programmed into CC65. They work with Dbl lo-res graphics.
Rob
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