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Re: Prince of Persia for ProDOS? was Re: QIX for ProDOS
On Tuesday, October 30, 2012 6:29:31 PM UTC-5, Steve Nickolas wrote:
> Aaaaaaaaaaaand replying to myself again because I had a slight
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> brainstroke. If we can squeeze out the RAM, how about the Mockingboard,
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> if detected?
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> Nicodim did a good port of the game to the ZX Spectrum - the sound from
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> his port could potentially be used, as it sounds a bit better than the //e
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> buzzing.
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> http://www.youtube.com/watch?v=n5ApyNW6q5I
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> -uso.
Mockingboard detection is possible. Actually, converting the sound engine to 100% mockingboard would free up a lot of CPU. Anyway, for music I would just use a lookup table and convert the legacy music data as-is. It would only yield two-voice music, but wouldn't require as much code surgery.
It would be a big effort to rip up the graphics rendering though -- thinking of such a thing makes me wish I had the coding ability of Burger B. Heineman. Best bet is to target the PC VGA version for graphics. Mechner was quoted saying that felt like the most definitive version of the game.
-B