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Re: Wudsn now supports Apple //



I'm having an interesting time with Wudsn!
Using the MADS compiler.. I can compile, disk is created..etc.

I'm lost with the whole 'org $2000-4' stuff and the 4 byte header.  I understand it, but it's not working like I think it should. it always throws two bytes before my code no matter what.  So when I BLOAD my code at say $2000.. I get two bytes, the 4 byte header, then my start code.. so really my ORG should be $2000+6.  Strange!

So as of right now, I took out the 4 bytes and made my ORG $2000+2..or else my JMPs are 2 bytes off now all my JMPs are going where they're supposed to go!  I'm sure I'm missing something obvious, right?   At least for now, I can bload the code and $2002G and it works!

Jim





On Monday, August 27, 2012 4:39:21 PM UTC-4, JAC! wrote:
> > I am having issues configuring the MADS compiler to choose APPLE II as the output target.  I am using Eclipse version 3.7.2.  The only icon I see for the compile and run is for teh Atari.  I beleive I have MADS configured correctly for Apple II.  The output file extension is .b  The associated application is Applewin.   However, when I attempt to compile and run, it targets the Atari, the file has .xex extension.  I am confused.
> 
> > 
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> > 
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> > 
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> > Tim
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> 
> 
> Hi Tim
> 
> 
> 
> You need to put the following line at the beginning of the file, close the file and open it again.
> 
> ; @com.wudsn.ide.asm.hardware=APPLE2
> 
> Then you should see the Apple icon in the toolbar instead of the Atari icon