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Re: Wudsn now supports Apple //
I'm having an interesting time with Wudsn!
Using the MADS compiler.. I can compile, disk is created..etc.
I'm lost with the whole 'org $2000-4' stuff and the 4 byte header. I understand it, but it's not working like I think it should. it always throws two bytes before my code no matter what. So when I BLOAD my code at say $2000.. I get two bytes, the 4 byte header, then my start code.. so really my ORG should be $2000+6. Strange!
So as of right now, I took out the 4 bytes and made my ORG $2000+2..or else my JMPs are 2 bytes off now all my JMPs are going where they're supposed to go! I'm sure I'm missing something obvious, right? At least for now, I can bload the code and $2002G and it works!
Jim
On Monday, August 27, 2012 4:39:21 PM UTC-4, JAC! wrote:
> > I am having issues configuring the MADS compiler to choose APPLE II as the output target. I am using Eclipse version 3.7.2. The only icon I see for the compile and run is for teh Atari. I beleive I have MADS configured correctly for Apple II. The output file extension is .b The associated application is Applewin. However, when I attempt to compile and run, it targets the Atari, the file has .xex extension. I am confused.
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> > Tim
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> Hi Tim
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> You need to put the following line at the beginning of the file, close the file and open it again.
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> ; @com.wudsn.ide.asm.hardware=APPLE2
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> Then you should see the Apple icon in the toolbar instead of the Atari icon