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Re: re. KEGS and Graphics Question?



Doug Mitton wrote:
"Michael J. Mahon" <mjmahon@aol.com> wrote:


Doug Mitton wrote:

David Schmidt <schmidtd@my-deja.com> wrote:


Can you post some of the source code? Does it behave any differently in AppleWin?

1) Here is the code ... line 1 was added as a suggestion in this
thread, same issue.  There is some line wrap ...

It runs fine on Applewin, after correcting the "I + 1" in line 350
to "I = 1".

I was in 80-column text mode when I ran it.

-michael


Well, I ran it on AppleWin as well and yes, it works fine.  It does do
the "colored pixelation" but it clears it immediately.  Under KEGS it
stays that way.

I wonder if there is a difference between the WIN and LINUX version of
KEGS for this?  I've been doing this on a Windows laptop  as thats
what I'll use to do the demo at the computer club.

I wanted to use KEGS so I could also demo SOFTSWITCH and some of the
other "multitasking" apps.  I may have to use both KEGS and AppleWin,
not that that is a problem.

Thanks for all the help.  I'll post back if I discover that its a
difference between the WIN and LINUX versions of KEGS.  The KEGS
source is being used a lot for other projects and this may be
repairable.

I'm guessing that the "colored pixellation" you refer to is the
clearing of the hi-res screen during execution of the HGR command.

You could verify this by just typing HGR after starting the emulator.
The screen clearing takes about a second at 1MHz.

You could also re-run the program, since what will be cleared the
second time will be the program's output graph, not random pixels.

If KEGS hangs on HGR, then something is truly broken.

-michael

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