[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Keef the Thief Graphics Problems



On Feb 1, 5:20 pm, Alex Lee <ale...@mac.com> wrote:
> On 2012-02-01 15:07:54 +0000, Tempest said:
>
> > I looked at this again last night and it's really odd.  The game still
> > works and if you move the cursor in the window that's not showing up
> > and click a command (like go north) it will work properly (this is
> > hard to do though since you can't see what you're doing).  Likewise
> > the drop down menus will still work, but an part of them that goes
> > through that missing window does not appear.  It's odd, it's like the
> > graphics aren't loading so nothing appears there, but the game still
> > runs.  Very odd.
>
> I’ve just tested this on Sweet 16 with System 6.0.1 from my ‘Board and
> Role Playing Games’ hard drive image and I’m not having any problems. I
> played the game to its conclusion back in the day and never had any
> problems. I can’t remember if I had a Transwarp at that particular time
> – I don’t think I did, but I’m sure I never had problems with the
> ZipGSX.
>
> The game itself uses the standard Apple GUI – no tricky graphics tricks
> employed. About the only unusual graphics thing it does do is it
> changes the IIGS border colours. For example, you can tell if guards
> are a approaching in the streets of Same Mercon when you break into
> houses to steal stuff. I think border colours change when successfully
> mastering new spells, or failing to as well.

Yep and that part works just fine.  In fact most of the game works
just fine if I play it from the disks, but eventually I run into the
graphics problem.  I just run into it right away if I play it from my
HD.  I'm pretty sure I got all the files copied over, unless they're
hidden or something like that.


On Feb 1, 5:41 pm, Antoine Vignau <antoine.vig...@laposte.net> wrote:
> Please shift-boot and try the game.
> I wonder whether one of your extension is not the cause of your
> problems.
>
> Antoine

I can try that, but wouldn't that problem be solved by playing it from
the disk?