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Re: Nathan Mates (was Re: OMG!)



Paul Grammens wrote:

> Sheldon Simms <sheldon@interprice.com> wrote in message
> 20010425.202758.841148365.17783@ip148.interprice.vi">news:20010425.202758.841148365.17783@ip148.interprice.vi...
> > Im Artikel <3AE70109.D7493314@inetnebr.com> schrieb "Roy and/or Janet
> > Miller" <millers@inetnebr.com>:
> >
> > > That isn't true. Nathan Mates was a programmer/developer. He was driven
> > > off by the community, because, in his mind, the community tolerated
> > > pirates. So, you are wrong. Care to try a different tack?
> >
> > Speaking of Nathan Mates. Yes he was a programmer/developer.
>
> Hmmnnn... wonder what platform he programs for now? I don't think there is
> one that has less piracy than the Apple II.  I think it more likely that
> these programmers saw their business evaporating and blamed it on "piracy."
> The reality is that the Apple II was no longer a mainstream platform, so
> demand for their work imploded. You don't have to be Freud to see that they
> can't handle this matter-of-fact reality.
> All this shrieking and gnashing of teeth about "piracy" is denial.  These
> people can't handle the fact that the world has passed them by.
> -Paul

Which shows how dumb Paul is. Nate gets paid to work on programming games for
various game machines. He never thought he'd make a living writing for the
//gs. He was "inches" from finishing an upgraded, debugged Twilight II when he
had left. He had created other programs (I still have a copy of his GSTurkey -
the music isn't as good as it could be, but the game was free.) Demand for
Nate's work didn't "implode",  he was the one doing the FAQs on the II. Perhaps
others can list for us more of Nate's work, it's been too long since I've seen
the list.

Roy