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Re: Game Endings II



Blake Patterson writes ...
> 
> Rubywand wrote:
> >    Okay; so you mean games that you
> > really 'get into' and so you feel kind of
> > depressed when the adventure is concluded.
> >
> >    Realms of Darkness, Tangled Tales,
> > Enchanter, Sorcerer, Wishbringer, Magic
> > Candle, Shadowkeep, and Dragon Wars were like that.
> 
>      Man...  Did I ever get down DEEP into Wishbringer
> in the winter of '85.
>
>      It was insane how much I loved that game.  Favorite
> Infocom game of all.  Festeron, Antharia, etc.  Excellent.
> 

 ....

     Yes; Wishbringer creates an ultra-Zorkian atmosphere that is just plain
fun to experience.

     I remember when we discovered the way past the dog-- think it may have
been saying the dog's name-- but, for some reason, had to go back to an
earlier save.

     So, we got whatever it was we needed and played back to the point of
encountering the dog but skipped the part that supplies the dog's name (since
we already knew it). When we used the dog's name, it would not let us pass
because the dog "sensed that we were unsure"! Pretty cute.

     A couple very good adventures offering a somewhat similar feel are
Jinxter and Tangled Tales.



Rubywand