[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Double Hi-Res
Jason Wells writes ...
>
> Rubywand writes:
> > What's kind of weird about Sierra's stuff is that the graphics are
> > at double-hires resolution even when they're in super-res on the IIgs.
> > Evidently, Sierra just converted their double-hires artwork.
>
> I think the reason for that was for the portability of Sierra's games.
> Like Infocom, Sierra had a common interpreter called Adventure Game
> Interpreter (AGI) and later came up with one called Sierra's Creative
> Interpreter (SCI) which debuted with King's Quest IV, I believe.
>
....
Makes sense. Thanks for the info.
>
> It's a lot like the Infocom Z-machine, but more heavily graphical, so
> I imagine the porting process was a little bit more involved.
....
Probably. On the other hand, someone who spends money on a IIgs version of
a graphics-intensive game expects to find better detailed color artwork than is
available at color double-hires resolution (140H x 192V).
To Sierra's credit, the IIgs version of games like King's Quest and Black
Cauldron does deliver a much better looking display than the 8-bit double-hires
version on the IIgs. Everything 'looks the way it's supposed to' including
Text, which is in true super-res and is clear and easy to read.
Basically, in the IIgs version on a IIgs with RGB monitor the artwork
looks very nice. It is nearly as good as in the double-hires version on an
8-bit machine with a composite color monitor; and, Text in the IIgs version is
sharper.
Rubywand