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Re: Q: Any new GSoft programs?



Mike Westerfield writes ...
> 
> ----------
> In article <380a21a1.58535309@news>, CUTblakeney@home.com (Jeff Blakeney)
> wrote:
> 
> > Something that someone might want to tackle with GSoft is to start
> > creating Eamon adventures in GSoft.  Should be a lot easier to write
> > in GSoft and the Main Hall should be easily converted not to mention
> > that you could update the system to use Super Hi-Res graphics if you
> > were so inclined.  :-)
> 
> I'd love to see that done.  I eventually want to create BASICs on other
> platforms that are more or less compatible with GSoft BASIC.  It would be
> cool to port the vast Eamon collection to other machines simply by copying
> the files. :) Not to mention that they would be faster running in GSoft.  I
> don't know if larger internal arrays and such would be useful or not.
 ....

     If you start talking about super-res graphics and music and longer-play
scenarios and ..., then, sure, a bigger BASIC is going to help. However, you
would no longer have Eamon.

     Souping up Eamon to GS capabilities would damage an ancient gaming
tradition. Instead, why not go for something like a zcode interpreter for
authoring and running the newer interactive fiction (Text with pics and sound)
adventures?

     Even better would be a game authoring and play system for IIgs AD&D
"goldbox" adventures. (A very good example is SSI's "Unlimited Adventures"
package for PC.)  Games like that could be sold by the creators.



Rubywand