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Re: Second Sight and Games programming



CUTjefbla@bconnex.net (Jeff Blakeney) wrote:

>Mike Pfaiffer <pfaiffer@mbnet.mb.ca> wrote:
>
>>	Depending on the resolution and colour depth, if a game were to be
>>written for the Second Sight card, couldn't the tiles of the grid be
>>uploaded to the card as a cache for faster animation?
>
>Yes.  That is why that bug in the SS ROM that screwed up uploading
>stuff to the card was such a big deal.  There is a fix/workaround for
>this now.
>
>The really cool idea here is that the SS has a processor on the card
>so you can upload graphics data as well as a program to the card and
>then to animate anything, you just tell the program on the card what
>to animate and where on the screen and let it do its work while the
>program in main memory can continue to do other stuff.

Is this what Sequential meant when it said the Second Sight could
act as a blitter?