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Re: Second Sight and Games programming
- Subject: Re: Second Sight and Games programming
- From: supertimer@aol.com (Supertimer)
- Date: 1999/02/21
- Newsgroups: comp.sys.apple2
- Organization: AOL http://www.aol.com
- References: <36cf9c22.35985523@news.bconnex.net>
CUTjefbla@bconnex.net (Jeff Blakeney) wrote:
>Mike Pfaiffer <pfaiffer@mbnet.mb.ca> wrote:
>
>> Depending on the resolution and colour depth, if a game were to be
>>written for the Second Sight card, couldn't the tiles of the grid be
>>uploaded to the card as a cache for faster animation?
>
>Yes. That is why that bug in the SS ROM that screwed up uploading
>stuff to the card was such a big deal. There is a fix/workaround for
>this now.
>
>The really cool idea here is that the SS has a processor on the card
>so you can upload graphics data as well as a program to the card and
>then to animate anything, you just tell the program on the card what
>to animate and where on the screen and let it do its work while the
>program in main memory can continue to do other stuff.
Is this what Sequential meant when it said the Second Sight could
act as a blitter?