[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: MAME For IIGS?
Karl Horster <khorster@nj5.injersey.com> wrote:
> Mitchell Spector (spec@vax2.concordia.ca) wrote:
> : In article nathan@visi.com (Nathan Mates) writes...
> : > Also, from talking to other programmers, we seem to have a surplus
> : >of game-capable programmers. It's *art* that's needed for a lot of
> : >things, and some programmers don't want their lame excuses for art
> : >released. Some (lurking) folks would be more than happy if a bunch of
> : >good artists spoke up.
> I'm not an artist, but not all things have to great art. To tell
> you the honest truth, at school my friend would get new IBM games, and
> basically most of the were Pole Position with multiple scrolling
> backgrounds and nifty crashes, and cars, but the damn game was Pole
> Postion. I'd rather have better games, than graphics. I played a game
> called MULE on my Atari 800 computer. The graphics were decent, sound was
> ok, but the game kicked ass. I played it for weeks, and weeks. The
> object was to colonize a planet and you bought MULEs to make certain
> products and you sold them and bought them, and it was good, because if
> you had 4 players playing (it would be even COOLER with modem support) it
> was quite a game. I'd love to see it for the //gs. I'm sure the //gs
> could do that, unless in 1979 the Atari 800 was far more advanced than the
> //gs. Operation Whirlwind by Broderbund for the Atari 800 was another
Well you do get those nice monochrome graphics.The Atari supported artefacting
graphics like the Apple but the eigth bit simply controlled a eigth pixel
rather than change the colours of the other seven bits/pixels.But it also had a
mode with half the horizontal resolution of HGR (so no artefacting) that gave
you four colours per pixel out of a palette of 16 colours * 8 brightnesses.So
monochrome games like Zybex and Draconus look nice on the Atari with black plus
three shades of a colour rather than four seperate colours.Can the gs display
three shades of a colour?
> good game without that great of graphics...I think graphics is an excuse.
> Warlords for the 2600 was probably one of the best games ever created and
> it was all blocks as big as my thumbnail. If you had a dot on the screen,
> and you had to kill another dot controlled by another human being you
> could entertain someone for hours. I'm willing to draw things, but I'm
> no artist either, but I'd rather see something, than nothing.
Exactly what I try to tell everyone.
> Telnetable Apple //gs: lost-gonzo.com. Telnet into the IBM BBS, then it
> connects to the Apple //gs BBS.
uh,no thanks.After I saw that big long list and then it asked me for all sorts
of private information,and neglected to ask for a handle,I pressed the ol'
control-] combination.I might try it out just to see how a gs BBS looks.
(does it just use ANSI or actual Apple 40/80-column ASCII codes?)
> Project of mine: Deathhunt I for the BBS is all text, yet its a good
> game! No graphics at all. Apple BBS's were sources of good online games.
> I'm hoping to release a METAL gamepack in which some of the better games
> would be in it to play off-line, and maybe even some games to be able to
> be played over the modem.
I liked some of the Atari and ST BBS games.I never really saw any good IBM BBS
games but then again I'm not much into IBM.
(except for Linux;but they need to put in graphics supports like the ST,Amiga
and Sparc have)
I thought that Trade Wars (on the IBM) was tedious and boring.The way you
navigated was *TERRIBLE*.