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Re: Exciting developments in Commodore world -- Ideas for GS dev?



Will Smith wrote:

> On 5 Apr 1998 18:53:39 GMT, <gwright@poseidon.crosslink.net> wrote:
>
> |>I actually think a little cheerleading might be in order. There are
> |>people out there who are producing new software for both the IIgs and
> |>IIe, but I most of it seems to get barely a yawn in acknowledgement. It
> |>seems to me that the only developments that get any attention are ports
> |>of games to the IIgs platform. Well, if games are the only thing we act
> |>happy about getting, I guess games is all we will get. It's hard for me
> |>to imagine either hardware or software producers remaining interested in
> |>bringing out new things when it seems like nobody gives a d**n.
>
> i think it's GREAT that there are people willing to port games over to
> the Apple ][ series, and i really do appreciate it.
>
> however, i'm not much of a game player.  i like to do more than play
> on my computer.  i'm more interested in seeing the expansion of my
> system's capabilities.  having the fastest machine doesn't do anything
> for me, since i'm a command line fanatic.  <g>  yeah, speed is useful,
> but sometimes the speed is only necessary because something is
> graphic-intensive.....
>
> ---
> William Smith
> #include <disclaimer.h>
> Remove the obvious when sending e-mail...


You're quite right - most things can be done without involving a GUI.... and
often things can be done very much faster when programming them decently -
take a look at Win95.
I use it everyday for the things I do, and although I have a PII-266 stocked
with 128MB RAM, 8MB Graphics and 3DFX card etc - it's quite a power system, it
probably ran faster when using MSDOS..... shucks. Like I say to people I know
laughing about the Apple II "It does what it's supposed to do faster than the
PC!".
Agree or not?

Cheers
Ole